Current Studio Screenshots
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3D Spectral Viewport & Design Library
The flagship interface displaying a Diamond Standard Round Brilliant cut under progressive ray tracing. Features left-hand design library filtering, right-hand cutting schedule tables, live optical metrics, and orbit controls.
181-Point Tilt Performance Sweep
Interactive multi-curve analysis sweeping tilt angles from −45° to +45° across 4 azimuth axes. Quantifies brilliance retention, windowing leakage, and extinction contrast.
Render Quality & Optics Dialog
Configure ray bounce depth, target SPP, exposure, crystallographic c-axis angles, Henyey-Greenstein inclusion scattering (silk / rutile simulation), and equirectangular HDR environment maps.
Hybrid Remote Rendering Handoff
Architectural schematic demonstrating zero-latency local interactive orbit camera rendering transitioning to remote multi-threaded GPU cluster compute upon camera settle.